Careers, jobs, and vocations; whatever name you ascribe to it, you
define your approach to the world, not some label or category. Here
you’ll find the details to create your character, build your skill set,
and find your destiny in the Bleak Forest.
Create Your Character in 4 Steps
Character creation involves determining the statistics, skills, and
starting basic equipment for the character.
The character creation process is as follows:
- Attribute Generation: Roll 3d6 for each stat in
order; do not change the scores or alter the order (after all, this is
the core conceit of the game). If your starting bonuses total zero or
lower, you may roll again.
- Vitality Calculation: Calculate your starting
Vitality score by adding up your attribute bonuses and adding them (or
subtracting) the result from a base of 12.
- Skills and Focus (Option 1): Roll one d6 on each
of the three Attribute Skill tables (Corpus, Anima, Spiritus) to
determine your starting skill in each area. These three skills are
granted for free at Apprentice (+1) rank. Next, roll for a focus for each
skill granted at Competent Rank.
- Skills and Focus (Option 2): Spend 9 Skill
Points on skills and Focus abilities, 1 point per rank. No skill may
start above Expert (+3), and no Focus may have more ranks than its
skill. See Skills and Focus (Option 2) below.
- Determine starting gear
Attribute Generation (Step 1)
Roll Attributes: Roll 3d6 for each stat in order
(Corpus, Anima, Spiritus), do not change the scores or alter the order
(after all, this is the core conceit of the game). If your starting
bonuses total zero or lower, you may roll again.
Vitality Calculation (Step 2)
Calculate Vitality: Base score of 12 + Corpus
modifier + Anima modifier + Spiritus modifier. This is your hit points
and spell fuel. (Minimum 1, maximum 24 at start.)
Skills and Focus (Step 3)
You can choose between the two skill generations listed below. One
injects some randomness into the character build process and the second
gives you a bit of control over our character creation.
(Option 1)
Roll once on each Attribute-based Skill table to determine a starting
skill for each attribute (Corpus, Anima, and Spiritus). You begin with
Apprentice rankApprentice rank for the selected skills. Roll once on the corresponding
Skill Focus table to generate a focus for the selected Attribute skill.
You have three remaining skill points to allocate as you choose with the
following stipulations: No skill can be raised higher than Expert (+3)
in rank and you may not assign more ranks to a Focus than you have ranks
in its associated base skill (see Skills for more information).
Skills and Focus (Option 2)
Spend 9 Skill Points: You begin with 9 Skill Points,
which you may distribute among skills and Focus abilities as you choose.
Each rank in a skill or Focus costs 1 point. At character creation, no
base skill may be raised above Expert (+3). You must possess a base
skill before purchasing one of its Focus abilities, and you may not
assign more ranks to a Focus than you have ranks in its associated base
skill (see Skills for more information).
Starting Gear (Step 4)
At the start of the game, you begin with some basic gear. You also
roll once on the Starting Simple Weapons Table. If you possess the
Combat skill, you can roll on the Starting Armour list to determine if
you begin with any armour and then roll 1d6 to determine if you begin
with a melee or ranged weapon (or perhaps both): 1-3 roll on Starting
Martial Weapons Table, 4-5 Roll on Starting Ranged Weapons Table, 6 roll
once on both tables.
- simple clothing (when worn, this takes no inventory
slot)
- backpack
- provisions pouch (three days rations, and water)
- three torches (in provisions pouch).
- Components pouch
This gear takes up no slots in the adventurer’s backpack. Any
starting gear tied to a Skill or Focus such as an alchemists or repair
kit or codex or grimoire usually requires one slot in your inventory
(see skill listing for more information).
Roll on the Simple Weapons Table. If you have the Combat skill, roll
on the Martial or Ranged Weapons tables instead:
Starting Simple Weapons
Starting Martial Weapons
Starting Ranged Weapons
Starting Armour